Planning Game
Creator God Simulator
A worldbuilding and simulation game idea about rules, civilizations, characters, and generated history.
Problem
Worldbuilding ideas often stay as scattered notes instead of becoming a playable system.
Solution
Define a small simulation loop where rules create events, characters react, and history becomes readable as an archive.
Features
World rules
Civilization state
Character relationships
Generated event log
Screenshots
Why this exists
I like systems that create stories through rules instead of only through scripted plot. This project is a place to explore that idea slowly.
Next step
Write a tiny text-only prototype with a few civilizations, rules, and event types.